Node.js v22.7.0 documentation
- Node.js v22.7.0
- Table of contents
- Net
- IPC support
- Class:
net.BlockList
- Class:
net.SocketAddress
- Class:
net.Server
new net.Server([options][, connectionListener])
- Event:
'close'
- Event:
'connection'
- Event:
'error'
- Event:
'listening'
- Event:
'drop'
server.address()
server.close([callback])
server[Symbol.asyncDispose]()
server.getConnections(callback)
server.listen()
server.listening
server.maxConnections
server.ref()
server.unref()
- Class:
net.Socket
new net.Socket([options])
- Event:
'close'
- Event:
'connect'
- Event:
'connectionAttempt'
- Event:
'connectionAttemptFailed'
- Event:
'connectionAttemptTimeout'
- Event:
'data'
- Event:
'drain'
- Event:
'end'
- Event:
'error'
- Event:
'lookup'
- Event:
'ready'
- Event:
'timeout'
socket.address()
socket.autoSelectFamilyAttemptedAddresses
socket.bufferSize
socket.bytesRead
socket.bytesWritten
socket.connect()
socket.connecting
socket.destroy([error])
socket.destroyed
socket.destroySoon()
socket.end([data[, encoding]][, callback])
socket.localAddress
socket.localPort
socket.localFamily
socket.pause()
socket.pending
socket.ref()
socket.remoteAddress
socket.remoteFamily
socket.remotePort
socket.resetAndDestroy()
socket.resume()
socket.setEncoding([encoding])
socket.setKeepAlive([enable][, initialDelay])
socket.setNoDelay([noDelay])
socket.setTimeout(timeout[, callback])
socket.timeout
socket.unref()
socket.write(data[, encoding][, callback])
socket.readyState
net.connect()
net.createConnection()
net.createServer([options][, connectionListener])
net.getDefaultAutoSelectFamily()
net.setDefaultAutoSelectFamily(value)
net.getDefaultAutoSelectFamilyAttemptTimeout()
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
net.isIP(input)
net.isIPv4(input)
net.isIPv6(input)
- Net
- Index
- About this documentation
- Assert
- Async hooks
- Asynchronous context tracking
- Buffer
- C++ addons
- C++ embedder API
- Child process
- Cluster
- Command-line API
- Console
- Corepack
- Crypto
- Debugger
- Deprecated APIs
- Diagnostic report
- Diagnostics Channel
- DNS
- Domain
- Errors
- Events
- File system
- Global objects
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization support
- Modules:
node:module
API - Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules: Packages
- Modules: TypeScript
- Net
- Node-API
- OS
- Path
- Performance measurement APIs
- Permissions
- Process
- Punycode
- Query string
- Readline
- REPL
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS (SSL)
- Trace events
- TTY
- UDP/datagram sockets
- URL
- Usage and example
- Util
- V8
- VM (executing JavaScript)
- Web Crypto API
- Web Streams API
- WebAssembly System Interface (WASI)
- Worker threads
- Zlib
- Other versions
- Options
Net#
Stability: 2 - Stable
The node:net
module provides an asynchronous network API for creating stream-based TCP or IPC servers (net.createServer()
) and clients (net.createConnection()
).
It can be accessed using:
const net = require('node:net');
IPC support#
The node:net
module supports IPC with named pipes on Windows, and Unix domain sockets on other operating systems.
Identifying paths for IPC connections#
net.connect()
, net.createConnection()
, server.listen()
, and socket.connect()
take a path
parameter to identify IPC endpoints.
On Unix, the local domain is also known as the Unix domain. The path is a file system pathname. It will throw an error when the length of pathname is greater than the length of sizeof(sockaddr_un.sun_path)
. Typical values are 107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket, it will unlink the Unix domain socket as well. For example, net.createServer()
may create a Unix domain socket and server.close()
will unlink it. But if a user creates the Unix domain socket outside of these abstractions, the user will need to remove it. The same applies when a Node.js API creates a Unix domain socket but the program then crashes. In short, a Unix domain socket will be visible in the file system and will persist until unlinked. On Linux, You can use Unix abstract socket by adding \0
to the beginning of the path, such as \0abstract
. The path to the Unix abstract socket is not visible in the file system and it will disappear automatically when all open references to the socket are closed.
On Windows, the local domain is implemented using a named pipe. The path must refer to an entry in \\?\pipe\
or \\.\pipe\
. Any characters are permitted, but the latter may do some processing of pipe names, such as resolving ..
sequences. Despite how it might look, the pipe namespace is flat. Pipes will not persist. They are removed when the last reference to them is closed. Unlike Unix domain sockets, Windows will close and remove the pipe when the owning process exits.
JavaScript string escaping requires paths to be specified with extra backslash escaping such as:
net.createServer().listen(
path.join('\\\\?\\pipe', process.cwd(), 'myctl'));
Class: net.BlockList
#
The BlockList
object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets.
blockList.addAddress(address[, type])
#
address
<string> | <net.SocketAddress> An IPv4 or IPv6 address.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block the given IP address.
blockList.addRange(start, end[, type])
#
start
<string> | <net.SocketAddress> The starting IPv4 or IPv6 address in the range.end
<string> | <net.SocketAddress> The ending IPv4 or IPv6 address in the range.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block a range of IP addresses from start
(inclusive) to end
(inclusive).
blockList.addSubnet(net, prefix[, type])
#
net
<string> | <net.SocketAddress> The network IPv4 or IPv6 address.prefix
<number> The number of CIDR prefix bits. For IPv4, this must be a value between0
and32
. For IPv6, this must be between0
and128
.type
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.
Adds a rule to block a range of IP addresses specified as a subnet mask.
blockList.check(address[, type])
#
address
<string> | <net.SocketAddress> The IP address to checktype
<string> Either'ipv4'
or'ipv6'
. Default:'ipv4'
.- Returns: <boolean>
Returns true
if the given IP address matches any of the rules added to the BlockList
.
const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true
console.log(blockList.check('10.0.0.3')); // Prints: true
console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
blockList.rules
#
- Type: <string[]>
The list of rules added to the blocklist.
Class: net.SocketAddress
#
new net.SocketAddress([options])
#
options
<Object>
socketaddress.address
#
- Type <string>
socketaddress.family
#
- Type <string> Either
'ipv4'
or'ipv6'
.
socketaddress.flowlabel
#
- Type <number>
socketaddress.port
#
- Type <number>
Class: net.Server
#
- Extends: <EventEmitter>
This class is used to create a TCP or IPC server.
new net.Server([options][, connectionListener])
#
options
<Object> Seenet.createServer([options][, connectionListener])
.connectionListener
<Function> Automatically set as a listener for the'connection'
event.- Returns: <net.Server>
net.Server
is an EventEmitter
with the following events:
Event: 'close'
#
Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.
Event: 'connection'
#
- <net.Socket> The connection object
Emitted when a new connection is made. socket
is an instance of net.Socket
.
Event: 'error'
#
Emitted when an error occurs. Unlike net.Socket
, the 'close'
event will not be emitted directly following this event unless server.close()
is manually called. See the example in discussion of server.listen()
.
Event: 'listening'
#
Emitted when the server has been bound after calling server.listen()
.
Event: 'drop'
#
When the number of connections reaches the threshold of server.maxConnections
, the server will drop new connections and emit 'drop'
event instead. If it is a TCP server, the argument is as follows, otherwise the argument is undefined
.
server.address()
#
Returns the bound address
, the address family
name, and port
of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address): { port: 12346, family: 'IPv4', address: '127.0.0.1' }
.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address()
returns null
before the 'listening'
event has been emitted or after calling server.close()
.
server.close([callback])
#
callback
<Function> Called when the server is closed.- Returns: <net.Server>
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close'
event. The optional callback
will be called once the 'close'
event occurs. Unlike that event, it will be called with an Error
as its only argument if the server was not open when it was closed.
server[Symbol.asyncDispose]()
#
Stability: 1 - Experimental
Calls server.close()
and returns a promise that fulfills when the server has closed.
server.getConnections(callback)
#
callback
<Function>- Returns: <net.Server>
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err
and count
.
server.listen()
#
Start a server listening for connections. A net.Server
can be a TCP or an IPC server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
for IPC serversserver.listen([port[, host[, backlog]]][, callback])
for TCP servers
This function is asynchronous. When the server starts listening, the 'listening'
event will be emitted. The last parameter callback
will be added as a listener for the 'listening'
event.
All listen()
methods can take a backlog
parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog
and somaxconn
on Linux. The default value of this parameter is 511 (not 512).
All net.Socket
are set to SO_REUSEADDR
(see socket(7)
for details).
The server.listen()
method can be called again if and only if there was an error during the first server.listen()
call or server.close()
has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN
error will be thrown.
One of the most common errors raised when listening is EADDRINUSE
. This happens when another server is already listening on the requested port
/path
/handle
. One way to handle this would be to retry after a certain amount of time:
server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
server.listen(handle[, backlog][, callback])
#
handle
<Object>backlog
<number> Common parameter ofserver.listen()
functionscallback
<Function>- Returns: <net.Server>
Start a server listening for connections on a given handle
that has already been bound to a port, a Unix domain socket, or a Windows named pipe.
The handle
object can be either a server, a socket (anything with an underlying _handle
member), or an object with an fd
member that is a valid file descriptor.
Listening on a file descriptor is not supported on Windows.
server.listen(options[, callback])
#
options
<Object> Required. Supports the following properties:backlog
<number> Common parameter ofserver.listen()
functions.exclusive
<boolean> Default:false
host
<string>ipv6Only
<boolean> For TCP servers, settingipv6Only
totrue
will disable dual-stack support, i.e., binding to host::
won't make0.0.0.0
be bound. Default:false
.path
<string> Will be ignored ifport
is specified. See Identifying paths for IPC connections.port
<number>readableAll
<boolean> For IPC servers makes the pipe readable for all users. Default:false
.signal
<AbortSignal> An AbortSignal that may be used to close a listening server.writableAll
<boolean> For IPC servers makes the pipe writable for all users. Default:false
.
callback
<Function> functions.- Returns: <net.Server>
If port
is specified, it behaves the same as server.listen([port[, host[, backlog]]][, callback])
. Otherwise, if path
is specified, it behaves the same as server.listen(path[, backlog][, callback])
. If none of them is specified, an error will be thrown.
If exclusive
is false
(default), then cluster workers will use the same underlying handle, allowing connection handling duties to be shared. When exclusive
is true
, the handle is not shared, and attempted port sharing results in an error. An example which listens on an exclusive port is shown below.
server.listen({
host: 'localhost',
port: 80,
exclusive: true,
});
When exclusive
is true
and the underlying handle is shared, it is possible that several workers query a handle with different backlogs. In this case, the first backlog
passed to the master process will be used.
Starting an IPC server as root may cause the server path to be inaccessible for unprivileged users. Using readableAll
and writableAll
will make the server accessible for all users.
If the signal
option is enabled, calling .abort()
on the corresponding AbortController
is similar to calling .close()
on the server:
const controller = new AbortController();
server.listen({
host: 'localhost',
port: 80,
signal: controller.signal,
});
// Later, when you want to close the server.
controller.abort();
server.listen(path[, backlog][, callback])
#
path
<string> Path the server should listen to. See Identifying paths for IPC connections.backlog
<number> Common parameter ofserver.listen()
functions.callback
<Function>.- Returns: <net.Server>
Start an IPC server listening for connections on the given path
.
server.listen([port[, host[, backlog]]][, callback])
#
port
<number>host
<string>backlog
<number> Common parameter ofserver.listen()
functions.callback
<Function>.- Returns: <net.Server>
Start a TCP server listening for connections on the given port
and host
.
If port
is omitted or is 0, the operating system will assign an arbitrary unused port, which can be retrieved by using server.address().port
after the 'listening'
event has been emitted.
If host
is omitted, the server will accept connections on the unspecified IPv6 address (::
) when IPv6 is available, or the unspecified IPv4 address (0.0.0.0
) otherwise.
In most operating systems, listening to the unspecified IPv6 address (::
) may cause the net.Server
to also listen on the unspecified IPv4 address (0.0.0.0
).
server.listening
#
- <boolean> Indicates whether or not the server is listening for connections.
server.maxConnections
#
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child with child_process.fork()
.
server.ref()
#
- Returns: <net.Server>
Opposite of unref()
, calling ref()
on a previously unref
ed server will not let the program exit if it's the only server left (the default behavior). If the server is ref
ed calling ref()
again will have no effect.
server.unref()
#
- Returns: <net.Server>
Calling unref()
on a server will allow the program to exit if this is the only active server in the event system. If the server is already unref
ed calling unref()
again will have no effect.
Class: net.Socket
#
- Extends: <stream.Duplex>
This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter
.
A net.Socket
can be created by the user and used directly to interact with a server. For example, it is returned by net.createConnection()
, so the user can use it to talk to the server.
It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a 'connection'
event emitted on a net.Server
, so the user can use it to interact with the client.
new net.Socket([options])
#
options
<Object> Available options are:allowHalfOpen
<boolean> If set tofalse
, then the socket will automatically end the writable side when the readable side ends. Seenet.createServer()
and the'end'
event for details. Default:false
.fd
<number> If specified, wrap around an existing socket with the given file descriptor, otherwise a new socket will be created.onread
<Object> If specified, incoming data is stored in a singlebuffer
and passed to the suppliedcallback
when data arrives on the socket. This will cause the streaming functionality to not provide any data. The socket will emit events like'error'
,'end'
, and'close'
as usual. Methods likepause()
andresume()
will also behave as expected.buffer
<Buffer> | <Uint8Array> | <Function> Either a reusable chunk of memory to use for storing incoming data or a function that returns such.callback
<Function> This function is called for every chunk of incoming data. Two arguments are passed to it: the number of bytes written tobuffer
and a reference tobuffer
. Returnfalse
from this function to implicitlypause()
the socket. This function will be executed in the global context.
readable
<boolean> Allow reads on the socket when anfd
is passed, otherwise ignored. Default:false
.signal
<AbortSignal> An Abort signal that may be used to destroy the socket.writable
<boolean> Allow writes on the socket when anfd
is passed, otherwise ignored. Default:false
.
- Returns: <net.Socket>
Creates a new socket object.
The newly created socket can be either a TCP socket or a streaming IPC endpoint, depending on what it connect()
to.
Event: 'close'
#
hadError
<boolean>true
if the socket had a transmission error.
Emitted once the socket is fully closed. The argument hadError
is a boolean which says if the socket was closed due to a transmission error.
Event: 'connect'
#
Emitted when a socket connection is successfully established. See net.createConnection()
.
Event: 'connectionAttempt'
#
ip
<string> The IP which the socket is attempting to connect to.port
<number> The port which the socket is attempting to connect to.family
<number> The family of the IP. It can be6
for IPv6 or4
for IPv4.
Emitted when a new connection attempt is started. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options)
.
Event: 'connectionAttemptFailed'
#
ip
<string> The IP which the socket attempted to connect to.port
<number> The port which the socket attempted to connect to.family
<number> The family of the IP. It can be6
for IPv6 or4
for IPv4.error
<Error> The error associated with the failure.
Emitted when a connection attempt failed. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options)
.
Event: 'connectionAttemptTimeout'
#
ip
<string> The IP which the socket attempted to connect to.port
<number> The port which the socket attempted to connect to.family
<number> The family of the IP. It can be6
for IPv6 or4
for IPv4.
Emitted when a connection attempt timed out. This is only emitted (and may be emitted multiple times) if the family autoselection algorithm is enabled in socket.connect(options)
.
Event: 'data'
#
Emitted when data is received. The argument data
will be a Buffer
or String
. Encoding of data is set by socket.setEncoding()
.
The data will be lost if there is no listener when a Socket
emits a 'data'
event.
Event: 'drain'
#
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of socket.write()
.
Event: 'end'
#
Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.
By default (allowHalfOpen
is false
) the socket will send an end of transmission packet back and destroy its file descriptor once it has written out its pending write queue. However, if allowHalfOpen
is set to true
, the socket will not automatically end()
its writable side, allowing the user to write arbitrary amounts of data. The user must call end()
explicitly to close the connection (i.e. sending a FIN packet back).
Event: 'error'
#
Emitted when an error occurs. The 'close'
event will be called directly following this event.
Event: 'lookup'
#
Emitted after resolving the host name but before connecting. Not applicable to Unix sockets.
err
<Error> | <null> The error object. Seedns.lookup()
.address
<string> The IP address.family
<number> | <null> The address type. Seedns.lookup()
.host
<string> The host name.
Event: 'ready'
#
Emitted when a socket is ready to be used.
Triggered immediately after 'connect'
.
Event: 'timeout'
#
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also: socket.setTimeout()
.
socket.address()
#
- Returns: <Object>
Returns the bound address
, the address family
name and port
of the socket as reported by the operating system: { port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.autoSelectFamilyAttemptedAddresses
#
This property is only present if the family autoselection algorithm is enabled in socket.connect(options)
and it is an array of the addresses that have been attempted.
Each address is a string in the form of $IP:$PORT
. If the connection was successful, then the last address is the one that the socket is currently connected to.
socket.bufferSize
#
Stability: 0 - Deprecated: Use writable.writableLength
instead.
This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.
net.Socket
has the property that socket.write()
always works. This is to help users get up and running quickly. The computer cannot always keep up with the amount of data that is written to a socket. The network connection simply might be too slow. Node.js will internally queue up the data written to a socket and send it out over the wire when it is possible.
The consequence of this internal buffering is that memory may grow. Users who experience large or growing bufferSize
should attempt to "throttle" the data flows in their program with socket.pause()
and socket.resume()
.
socket.bytesRead
#
The amount of received bytes.
socket.bytesWritten
#
The amount of bytes sent.
socket.connect()
#
Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])
socket.connect(path[, connectListener])
for IPC connections.socket.connect(port[, host][, connectListener])
for TCP connections.- Returns: <net.Socket> The socket itself.
This function is asynchronous. When the connection is established, the 'connect'
event will be emitted. If there is a problem connecting, instead of a 'connect'
event, an 'error'
event will be emitted with the error passed to the 'error'
listener. The last parameter connectListener
, if supplied, will be added as a listener for the 'connect'
event once.
This function should only be used for reconnecting a socket after 'close'
has been emitted or otherwise it may lead to undefined behavior.
socket.connect(options[, connectListener])
#
options
<Object>connectListener
<Function> Common parameter ofsocket.connect()
methods. Will be added as a listener for the'connect'
event once.- Returns: <net.Socket> The socket itself.
Initiate a connection on a given socket. Normally this method is not needed, the socket should be created and opened with net.createConnection()
. Use this only when implementing a custom Socket.
For TCP connections, available options
are:
autoSelectFamily
<boolean>: If set totrue
, it enables a family autodetection algorithm that loosely implements section 5 of RFC 8305. Theall
option passed to lookup is set totrue
and the sockets attempts to connect to all obtained IPv6 and IPv4 addresses, in sequence, until a connection is established. The first returned AAAA address is tried first, then the first returned A address, then the second returned AAAA address and so on. Each connection attempt (but the last one) is given the amount of time specified by theautoSelectFamilyAttemptTimeout
option before timing out and trying the next address. Ignored if thefamily
option is not0
or iflocalAddress
is set. Connection errors are not emitted if at least one connection succeeds. If all connections attempts fails, a singleAggregateError
with all failed attempts is emitted. Default:net.getDefaultAutoSelectFamily()
.autoSelectFamilyAttemptTimeout
<number>: The amount of time in milliseconds to wait for a connection attempt to finish before trying the next address when using theautoSelectFamily
option. If set to a positive integer less than10
, then the value10
will be used instead. Default:net.getDefaultAutoSelectFamilyAttemptTimeout()
.family
<number>: Version of IP stack. Must be4
,6
, or0
. The value0
indicates that both IPv4 and IPv6 addresses are allowed. Default:0
.hints
<number> Optionaldns.lookup()
hints.host
<string> Host the socket should connect to. Default:'localhost'
.keepAlive
<boolean> If set totrue
, it enables keep-alive functionality on the socket immediately after the connection is established, similarly on what is done insocket.setKeepAlive()
. Default:false
.keepAliveInitialDelay
<number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default:0
.localAddress
<string> Local address the socket should connect from.localPort
<number> Local port the socket should connect from.lookup
<Function> Custom lookup function. Default:dns.lookup()
.noDelay
<boolean> If set totrue
, it disables the use of Nagle's algorithm immediately after the socket is established. Default:false
.port
<number> Required. Port the socket should connect to.
For IPC connections, available options
are:
path
<string> Required. Path the client should connect to. See Identifying paths for IPC connections. If provided, the TCP-specific options above are ignored.
socket.connect(path[, connectListener])
#
path
<string> Path the client should connect to. See Identifying paths for IPC connections.connectListener
<Function> Common parameter ofsocket.connect()
methods. Will be added as a listener for the'connect'
event once.- Returns: <net.Socket> The socket itself.
Initiate an IPC connection on the given socket.
Alias to socket.connect(options[, connectListener])
called with { path: path }
as options
.
socket.connect(port[, host][, connectListener])
#
port
<number> Port the client should connect to.host
<string> Host the client should connect to.connectListener
<Function> Common parameter ofsocket.connect()
methods. Will be added as a listener for the'connect'
event once.- Returns: <net.Socket> The socket itself.
Initiate a TCP connection on the given socket.
Alias to socket.connect(options[, connectListener])
called with {port: port, host: host}
as options
.
socket.connecting
#
If true
, socket.connect(options[, connectListener])
was called and has not yet finished. It will stay true
until the socket becomes connected, then it is set to false
and the 'connect'
event is emitted. Note that the socket.connect(options[, connectListener])
callback is a listener for the 'connect'
event.
socket.destroy([error])
#
error
<Object>- Returns: <net.Socket>
Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.
See writable.destroy()
for further details.
socket.destroyed
#
- <boolean> Indicates if the connection is destroyed or not. Once a connection is destroyed no further data can be transferred using it.
See writable.destroyed
for further details.
socket.destroySoon()
#
Destroys the socket after all data is written. If the 'finish'
event was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly calls socket.end()
.
socket.end([data[, encoding]][, callback])
#
data
<string> | <Buffer> | <Uint8Array>encoding
<string> Only used when data isstring
. Default:'utf8'
.callback
<Function> Optional callback for when the socket is finished.- Returns: <net.Socket> The socket itself.
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
See writable.end()
for further details.
socket.localAddress
#
The string representation of the local IP address the remote client is connecting on. For example, in a server listening on '0.0.0.0'
, if a client connects on '192.168.1.1'
, the value of socket.localAddress
would be '192.168.1.1'
.
socket.localPort
#
The numeric representation of the local port. For example, 80
or 21
.
socket.localFamily
#
The string representation of the local IP family. 'IPv4'
or 'IPv6'
.
socket.pause()
#
- Returns: <net.Socket> The socket itself.
Pauses the reading of data. That is, 'data'
events will not be emitted. Useful to throttle back an upload.
socket.pending
#
This is true
if the socket is not connected yet, either because .connect()
has not yet been called or because it is still in the process of connecting (see socket.connecting
).
socket.ref()
#
- Returns: <net.Socket> The socket itself.
Opposite of unref()
, calling ref()
on a previously unref
ed socket will not let the program exit if it's the only socket left (the default behavior). If the socket is ref
ed calling ref
again will have no effect.
socket.remoteAddress
#
The string representation of the remote IP address. For example, '74.125.127.100'
or '2001:4860:a005::68'
. Value may be undefined
if the socket is destroyed (for example, if the client disconnected).
socket.remoteFamily
#
The string representation of the remote IP family. 'IPv4'
or 'IPv6'
. Value may be undefined
if the socket is destroyed (for example, if the client disconnected).
socket.remotePort
#
The numeric representation of the remote port. For example, 80
or 21
. Value may be undefined
if the socket is destroyed (for example, if the client disconnected).
socket.resetAndDestroy()
#
- Returns: <net.Socket>
Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call socket.destroy
with an ERR_SOCKET_CLOSED
Error. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE
Error.
socket.resume()
#
- Returns: <net.Socket> The socket itself.
Resumes reading after a call to socket.pause()
.
socket.setEncoding([encoding])
#
encoding
<string>- Returns: <net.Socket> The socket itself.
Set the encoding for the socket as a Readable Stream. See readable.setEncoding()
for more information.
socket.setKeepAlive([enable][, initialDelay])
#
enable
<boolean> Default:false
initialDelay
<number> Default:0
- Returns: <net.Socket> The socket itself.
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.
Set initialDelay
(in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0
for initialDelay
will leave the value unchanged from the default (or previous) setting.
Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1
TCP_KEEPIDLE=initialDelay
TCP_KEEPCNT=10
TCP_KEEPINTVL=1
socket.setNoDelay([noDelay])
#
noDelay
<boolean> Default:true
- Returns: <net.Socket> The socket itself.
Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passing true
for noDelay
or not passing an argument will disable Nagle's algorithm for the socket. Passing false
for noDelay
will enable Nagle's algorithm.
socket.setTimeout(timeout[, callback])
#
timeout
<number>callback
<Function>- Returns: <net.Socket> The socket itself.
Sets the socket to timeout after timeout
milliseconds of inactivity on the socket. By default net.Socket
do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually call socket.end()
or socket.destroy()
to end the connection.
socket.setTimeout(3000);
socket.on('timeout', () => {
console.log('socket timeout');
socket.end();
});
If timeout
is 0, then the existing idle timeout is disabled.
The optional callback
parameter will be added as a one-time listener for the 'timeout'
event.
socket.timeout
#
The socket timeout in milliseconds as set by socket.setTimeout()
. It is undefined
if a timeout has not been set.
socket.unref()
#
- Returns: <net.Socket> The socket itself.
Calling unref()
on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unref
ed calling unref()
again will have no effect.
socket.write(data[, encoding][, callback])
#
data
<string> | <Buffer> | <Uint8Array>encoding
<string> Only used when data isstring
. Default:utf8
.callback
<Function>- Returns: <boolean>
Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns true
if the entire data was flushed successfully to the kernel buffer. Returns false
if all or part of the data was queued in user memory. 'drain'
will be emitted when the buffer is again free.
The optional callback
parameter will be executed when the data is finally written out, which may not be immediately.
See Writable
stream write()
method for more information.
socket.readyState
#
This property represents the state of the connection as a string.
- If the stream is connecting
socket.readyState
isopening
. - If the stream is readable and writable, it is
open
. - If the stream is readable and not writable, it is
readOnly
. - If the stream is not readable and writable, it is
writeOnly
.
net.connect()
#
Aliases to net.createConnection()
.
Possible signatures:
net.connect(options[, connectListener])
net.connect(path[, connectListener])
for IPC connections.net.connect(port[, host][, connectListener])
for TCP connections.
net.connect(options[, connectListener])
#
options
<Object>connectListener
<Function>- Returns: <net.Socket>
net.connect(path[, connectListener])
#
path
<string>connectListener
<Function>- Returns: <net.Socket>
net.connect(port[, host][, connectListener])
#
port
<number>host
<string>connectListener
<Function>- Returns: <net.Socket>
Alias to net.createConnection(port[, host][, connectListener])
.
net.createConnection()
#
A factory function, which creates a new net.Socket
, immediately initiates connection with socket.connect()
, then returns the net.Socket
that starts the connection.
When the connection is established, a 'connect'
event will be emitted on the returned socket. The last parameter connectListener
, if supplied, will be added as a listener for the 'connect'
event once.
Possible signatures:
net.createConnection(options[, connectListener])
net.createConnection(path[, connectListener])
for IPC connections.net.createConnection(port[, host][, connectListener])
for TCP connections.
The net.connect()
function is an alias to this function.
net.createConnection(options[, connectListener])
#
options
<Object> Required. Will be passed to both thenew net.Socket([options])
call and thesocket.connect(options[, connectListener])
method.connectListener
<Function> Common parameter of thenet.createConnection()
functions. If supplied, will be added as a listener for the'connect'
event on the returned socket once.- Returns: <net.Socket> The newly created socket used to start the connection.
For available options, see new net.Socket([options])
and socket.connect(options[, connectListener])
.
Additional options:
timeout
<number> If set, will be used to callsocket.setTimeout(timeout)
after the socket is created, but before it starts the connection.
Following is an example of a client of the echo server described in the net.createServer()
section:
const net = require('node:net');
const client = net.createConnection({ port: 8124 }, () => {
// 'connect' listener.
console.log('connected to server!');
client.write('world!\r\n');
});
client.on('data', (data) => {
console.log(data.toString());
client.end();
});
client.on('end', () => {
console.log('disconnected from server');
});
To connect on the socket /tmp/echo.sock
:
const client = net.createConnection({ path: '/tmp/echo.sock' });
Following is an example of a client using the port
and onread
option. In this case, the onread
option will be only used to call new net.Socket([options])
and the port
option will be used to call socket.connect(options[, connectListener])
.
const net = require('node:net');
net.createConnection({
port: 80,
onread: {
// Reuses a 4KiB Buffer for every read from the socket.
buffer: Buffer.alloc(4 * 1024),
callback: function(nread, buf) {
// Received data is available in `buf` from 0 to `nread`.
console.log(buf.toString('utf8', 0, nread));
},
},
});
net.createConnection(path[, connectListener])
#
path
<string> Path the socket should connect to. Will be passed tosocket.connect(path[, connectListener])
. See Identifying paths for IPC connections.connectListener
<Function> Common parameter of thenet.createConnection()
functions, an "once" listener for the'connect'
event on the initiating socket. Will be passed tosocket.connect(path[, connectListener])
.- Returns: <net.Socket> The newly created socket used to start the connection.
Initiates an IPC connection.
This function creates a new net.Socket
with all options set to default, immediately initiates connection with socket.connect(path[, connectListener])
, then returns the net.Socket
that starts the connection.
net.createConnection(port[, host][, connectListener])
#
port
<number> Port the socket should connect to. Will be passed tosocket.connect(port[, host][, connectListener])
.host
<string> Host the socket should connect to. Will be passed tosocket.connect(port[, host][, connectListener])
. Default:'localhost'
.connectListener
<Function> Common parameter of thenet.createConnection()
functions, an "once" listener for the'connect'
event on the initiating socket. Will be passed tosocket.connect(port[, host][, connectListener])
.- Returns: <net.Socket> The newly created socket used to start the connection.
Initiates a TCP connection.
This function creates a new net.Socket
with all options set to default, immediately initiates connection with socket.connect(port[, host][, connectListener])
, then returns the net.Socket
that starts the connection.
net.createServer([options][, connectionListener])
#
options
<Object>allowHalfOpen
<boolean> If set tofalse
, then the socket will automatically end the writable side when the readable side ends. Default:false
.highWaterMark
<number> Optionally overrides allnet.Socket
s'readableHighWaterMark
andwritableHighWaterMark
. Default: Seestream.getDefaultHighWaterMark()
.keepAlive
<boolean> If set totrue
, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done insocket.setKeepAlive()
. Default:false
.keepAliveInitialDelay
<number> If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default:0
.noDelay
<boolean> If set totrue
, it disables the use of Nagle's algorithm immediately after a new incoming connection is received. Default:false
.pauseOnConnect
<boolean> Indicates whether the socket should be paused on incoming connections. Default:false
.
connectionListener
<Function> Automatically set as a listener for the'connection'
event.Returns: <net.Server>
Creates a new TCP or IPC server.
If allowHalfOpen
is set to true
, when the other end of the socket signals the end of transmission, the server will only send back the end of transmission when socket.end()
is explicitly called. For example, in the context of TCP, when a FIN packed is received, a FIN packed is sent back only when socket.end()
is explicitly called. Until then the connection is half-closed (non-readable but still writable). See 'end'
event and RFC 1122 (section 4.2.2.13) for more information.
If pauseOnConnect
is set to true
, then the socket associated with each incoming connection will be paused, and no data will be read from its handle. This allows connections to be passed between processes without any data being read by the original process. To begin reading data from a paused socket, call socket.resume()
.
The server can be a TCP server or an IPC server, depending on what it listen()
to.
Here is an example of a TCP echo server which listens for connections on port 8124:
const net = require('node:net');
const server = net.createServer((c) => {
// 'connection' listener.
console.log('client connected');
c.on('end', () => {
console.log('client disconnected');
});
c.write('hello\r\n');
c.pipe(c);
});
server.on('error', (err) => {
throw err;
});
server.listen(8124, () => {
console.log('server bound');
});
Test this by using telnet
:
telnet localhost 8124
To listen on the socket /tmp/echo.sock
:
server.listen('/tmp/echo.sock', () => {
console.log('server bound');
});
Use nc
to connect to a Unix domain socket server:
nc -U /tmp/echo.sock
net.getDefaultAutoSelectFamily()
#
Gets the current default value of the autoSelectFamily
option of socket.connect(options)
. The initial default value is true
, unless the command line option --no-network-family-autoselection
is provided.
- Returns: <boolean> The current default value of the
autoSelectFamily
option.
net.setDefaultAutoSelectFamily(value)
#
Sets the default value of the autoSelectFamily
option of socket.connect(options)
.
value
<boolean> The new default value. The initial default value isfalse
.
net.getDefaultAutoSelectFamilyAttemptTimeout()
#
Gets the current default value of the autoSelectFamilyAttemptTimeout
option of socket.connect(options)
. The initial default value is 250
or the value specified via the command line option --network-family-autoselection-attempt-timeout
.
- Returns: <number> The current default value of the
autoSelectFamilyAttemptTimeout
option.
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
#
Sets the default value of the autoSelectFamilyAttemptTimeout
option of socket.connect(options)
.
value
<number> The new default value, which must be a positive number. If the number is less than10
, the value10
is used instead. The initial default value is250
or the value specified via the command line option--network-family-autoselection-attempt-timeout
.
net.isIP(input)
#
Returns 6
if input
is an IPv6 address. Returns 4
if input
is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns 0
.
net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0
net.isIPv4(input)
#
Returns true
if input
is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns false
.
net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false
net.isIPv6(input)
#
Returns true
if input
is an IPv6 address. Otherwise, returns false
.
net.isIPv6('::1'); // returns true
net.isIPv6('fhqwhgads'); // returns false