Node.js v22.7.0 documentation
- Node.js v22.7.0
- Table of contents
- Child process
- Asynchronous process creation
- Synchronous process creation
- Class:
ChildProcess
- Event:
'close'
- Event:
'disconnect'
- Event:
'error'
- Event:
'exit'
- Event:
'message'
- Event:
'spawn'
subprocess.channel
subprocess.connected
subprocess.disconnect()
subprocess.exitCode
subprocess.kill([signal])
subprocess[Symbol.dispose]()
subprocess.killed
subprocess.pid
subprocess.ref()
subprocess.send(message[, sendHandle[, options]][, callback])
subprocess.signalCode
subprocess.spawnargs
subprocess.spawnfile
subprocess.stderr
subprocess.stdin
subprocess.stdio
subprocess.stdout
subprocess.unref()
- Event:
maxBuffer
and Unicode- Shell requirements
- Default Windows shell
- Advanced serialization
- Child process
- Index
- About this documentation
- Assert
- Async hooks
- Asynchronous context tracking
- Buffer
- C++ addons
- C++ embedder API
- Child process
- Cluster
- Command-line API
- Console
- Corepack
- Crypto
- Debugger
- Deprecated APIs
- Diagnostic report
- Diagnostics Channel
- DNS
- Domain
- Errors
- Events
- File system
- Global objects
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization support
- Modules:
node:module
API - Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules: Packages
- Modules: TypeScript
- Net
- Node-API
- OS
- Path
- Performance measurement APIs
- Permissions
- Process
- Punycode
- Query string
- Readline
- REPL
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS (SSL)
- Trace events
- TTY
- UDP/datagram sockets
- URL
- Usage and example
- Util
- V8
- VM (executing JavaScript)
- Web Crypto API
- Web Streams API
- WebAssembly System Interface (WASI)
- Worker threads
- Zlib
- Other versions
- Options
Child process#
Stability: 2 - Stable
The node:child_process
module provides the ability to spawn subprocesses in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn()
function:
const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.error(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
By default, pipes for stdin
, stdout
, and stderr
are established between the parent Node.js process and the spawned subprocess. These pipes have limited (and platform-specific) capacity. If the subprocess writes to stdout in excess of that limit without the output being captured, the subprocess blocks waiting for the pipe buffer to accept more data. This is identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' }
option if the output will not be consumed.
The command lookup is performed using the options.env.PATH
environment variable if env
is in the options
object. Otherwise, process.env.PATH
is used. If options.env
is set without PATH
, lookup on Unix is performed on a default search path search of /usr/bin:/bin
(see your operating system's manual for execvpe/execvp), on Windows the current processes environment variable PATH
is used.
On Windows, environment variables are case-insensitive. Node.js lexicographically sorts the env
keys and uses the first one that case-insensitively matches. Only first (in lexicographic order) entry will be passed to the subprocess. This might lead to issues on Windows when passing objects to the env
option that have multiple variants of the same key, such as PATH
and Path
.
The child_process.spawn()
method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.
For convenience, the node:child_process
module provides a handful of synchronous and asynchronous alternatives to child_process.spawn()
and child_process.spawnSync()
. Each of these alternatives are implemented on top of child_process.spawn()
or child_process.spawnSync()
.
child_process.exec()
: spawns a shell and runs a command within that shell, passing thestdout
andstderr
to a callback function when complete.child_process.execFile()
: similar tochild_process.exec()
except that it spawns the command directly without first spawning a shell by default.child_process.fork()
: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync()
: a synchronous version ofchild_process.exec()
that will block the Node.js event loop.child_process.execFileSync()
: a synchronous version ofchild_process.execFile()
that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
Asynchronous process creation#
The child_process.spawn()
, child_process.fork()
, child_process.exec()
, and child_process.execFile()
methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess
instance. These objects implement the Node.js EventEmitter
API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.
The child_process.exec()
and child_process.execFile()
methods additionally allow for an optional callback
function to be specified that is invoked when the child process terminates.
Spawning .bat
and .cmd
files on Windows#
The importance of the distinction between child_process.exec()
and child_process.execFile()
can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile()
can be more efficient because it does not spawn a shell by default. On Windows, however, .bat
and .cmd
files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile()
. When running on Windows, .bat
and .cmd
files can be invoked using child_process.spawn()
with the shell
option set, with child_process.exec()
, or by spawning cmd.exe
and passing the .bat
or .cmd
file as an argument (which is what the shell
option and child_process.exec()
do). In any case, if the script filename contains spaces it needs to be quoted.
// On Windows Only...
const { spawn } = require('node:child_process');
const bat = spawn('cmd.exe', ['/c', 'my.bat']);
bat.stdout.on('data', (data) => {
console.log(data.toString());
});
bat.stderr.on('data', (data) => {
console.error(data.toString());
});
bat.on('exit', (code) => {
console.log(`Child exited with code ${code}`);
});
// OR...
const { exec, spawn } = require('node:child_process');
exec('my.bat', (err, stdout, stderr) => {
if (err) {
console.error(err);
return;
}
console.log(stdout);
});
// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
// ...
});
child_process.exec(command[, options][, callback])
#
command
<string> The command to run, with space-separated arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process. Default:process.cwd()
.env
<Object> Environment key-value pairs. Default:process.env
.encoding
<string> Default:'utf8'
shell
<string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default:'/bin/sh'
on Unix,process.env.ComSpec
on Windows.signal
<AbortSignal> allows aborting the child process using an AbortSignal.timeout
<number> Default:0
maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:1024 * 1024
.killSignal
<string> | <integer> Default:'SIGTERM'
uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
callback
<Function> called with the output when process terminates.- Returns: <ChildProcess>
Spawns a shell then executes the command
within that shell, buffering any generated output. The command
string passed to the exec function is processed directly by the shell and special characters (vary based on shell) need to be dealt with accordingly:
const { exec } = require('node:child_process');
exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.
exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
If a callback
function is provided, it is called with the arguments (error, stdout, stderr)
. On success, error
will be null
. On error, error
will be an instance of Error
. The error.code
property will be the exit code of the process. By convention, any exit code other than 0
indicates an error. error.signal
will be the signal that terminated the process.
The stdout
and stderr
arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding
option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding
is 'buffer'
, or an unrecognized character encoding, Buffer
objects will be passed to the callback instead.
const { exec } = require('node:child_process');
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
if (error) {
console.error(`exec error: ${error}`);
return;
}
console.log(`stdout: ${stdout}`);
console.error(`stderr: ${stderr}`);
});
If timeout
is greater than 0
, the parent will send the signal identified by the killSignal
property (the default is 'SIGTERM'
) if the child runs longer than timeout
milliseconds.
Unlike the exec(3) POSIX system call, child_process.exec()
does not replace the existing process and uses a shell to execute the command.
If this method is invoked as its util.promisify()
ed version, it returns a Promise
for an Object
with stdout
and stderr
properties. The returned ChildProcess
instance is attached to the Promise
as a child
property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error
object given in the callback, but with two additional properties stdout
and stderr
.
const util = require('node:util');
const exec = util.promisify(require('node:child_process').exec);
async function lsExample() {
const { stdout, stderr } = await exec('ls');
console.log('stdout:', stdout);
console.error('stderr:', stderr);
}
lsExample();
If the signal
option is enabled, calling .abort()
on the corresponding AbortController
is similar to calling .kill()
on the child process except the error passed to the callback will be an AbortError
:
const { exec } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = exec('grep ssh', { signal }, (error) => {
console.error(error); // an AbortError
});
controller.abort();
child_process.execFile(file[, args][, options][, callback])
#
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process.env
<Object> Environment key-value pairs. Default:process.env
.encoding
<string> Default:'utf8'
timeout
<number> Default:0
maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:1024 * 1024
.killSignal
<string> | <integer> Default:'SIGTERM'
uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on Unix, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false
(no shell).signal
<AbortSignal> allows aborting the child process using an AbortSignal.
callback
<Function> Called with the output when process terminates.- Returns: <ChildProcess>
The child_process.execFile()
function is similar to child_process.exec()
except that it does not spawn a shell by default. Rather, the specified executable file
is spawned directly as a new process making it slightly more efficient than child_process.exec()
.
The same options as child_process.exec()
are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.
const { execFile } = require('node:child_process');
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
if (error) {
throw error;
}
console.log(stdout);
});
The stdout
and stderr
arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding
option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding
is 'buffer'
, or an unrecognized character encoding, Buffer
objects will be passed to the callback instead.
If this method is invoked as its util.promisify()
ed version, it returns a Promise
for an Object
with stdout
and stderr
properties. The returned ChildProcess
instance is attached to the Promise
as a child
property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error
object given in the callback, but with two additional properties stdout
and stderr
.
const util = require('node:util');
const execFile = util.promisify(require('node:child_process').execFile);
async function getVersion() {
const { stdout } = await execFile('node', ['--version']);
console.log(stdout);
}
getVersion();
If the shell
option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
If the signal
option is enabled, calling .abort()
on the corresponding AbortController
is similar to calling .kill()
on the child process except the error passed to the callback will be an AbortError
:
const { execFile } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = execFile('node', ['--version'], { signal }, (error) => {
console.error(error); // an AbortError
});
controller.abort();
child_process.fork(modulePath[, args][, options])
#
modulePath
<string> | <URL> The module to run in the child.args
<string[]> List of string arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process.detached
<boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached
).env
<Object> Environment key-value pairs. Default:process.env
.execPath
<string> Executable used to create the child process.execArgv
<string[]> List of string arguments passed to the executable. Default:process.execArgv
.gid
<number> Sets the group identity of the process (see setgid(2)).serialization
<string> Specify the kind of serialization used for sending messages between processes. Possible values are'json'
and'advanced'
. See Advanced serialization for more details. Default:'json'
.signal
<AbortSignal> Allows closing the child process using an AbortSignal.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default:'SIGTERM'
.silent
<boolean> Iftrue
, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the'pipe'
and'inherit'
options forchild_process.spawn()
'sstdio
for more details. Default:false
.stdio
<Array> | <string> Seechild_process.spawn()
'sstdio
. When this option is provided, it overridessilent
. If the array variant is used, it must contain exactly one item with value'ipc'
or an error will be thrown. For instance[0, 1, 2, 'ipc']
.uid
<number> Sets the user identity of the process (see setuid(2)).windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false
.timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.
- Returns: <ChildProcess>
The child_process.fork()
method is a special case of child_process.spawn()
used specifically to spawn new Node.js processes. Like child_process.spawn()
, a ChildProcess
object is returned. The returned ChildProcess
will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See subprocess.send()
for details.
Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork()
will spawn new Node.js instances using the process.execPath
of the parent process. The execPath
property in the options
object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath
will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD
on the child process.
Unlike the fork(2) POSIX system call, child_process.fork()
does not clone the current process.
The shell
option available in child_process.spawn()
is not supported by child_process.fork()
and will be ignored if set.
If the signal
option is enabled, calling .abort()
on the corresponding AbortController
is similar to calling .kill()
on the child process except the error passed to the callback will be an AbortError
:
if (process.argv[2] === 'child') {
setTimeout(() => {
console.log(`Hello from ${process.argv[2]}!`);
}, 1_000);
} else {
const { fork } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const child = fork(__filename, ['child'], { signal });
child.on('error', (err) => {
// This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process
}
child_process.spawn(command[, args][, options])
#
command
<string> The command to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process.env
<Object> Environment key-value pairs. Default:process.env
.argv0
<string> Explicitly set the value ofargv[0]
sent to the child process. This will be set tocommand
if not specified.stdio
<Array> | <string> Child's stdio configuration (seeoptions.stdio
).detached
<boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached
).uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).serialization
<string> Specify the kind of serialization used for sending messages between processes. Possible values are'json'
and'advanced'
. See Advanced serialization for more details. Default:'json'
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on Unix, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false
(no shell).windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set totrue
automatically whenshell
is specified and is CMD. Default:false
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.signal
<AbortSignal> allows aborting the child process using an AbortSignal.timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed by timeout or abort signal. Default:'SIGTERM'
.
- Returns: <ChildProcess>
The child_process.spawn()
method spawns a new process using the given command
, with command-line arguments in args
. If omitted, args
defaults to an empty array.
If the shell
option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
const defaults = {
cwd: undefined,
env: process.env,
};
Use cwd
to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory. If given, but the path does not exist, the child process emits an ENOENT
error and exits immediately. ENOENT
is also emitted when the command does not exist.
Use env
to specify environment variables that will be visible to the new process, the default is process.env
.
undefined
values in env
will be ignored.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the exit code:
const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.error(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
Example: A very elaborate way to run ps ax | grep ssh
const { spawn } = require('node:child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.error(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}
grep.stdin.end();
});
grep.stdout.on('data', (data) => {
console.log(data.toString());
});
grep.stderr.on('data', (data) => {
console.error(`grep stderr: ${data}`);
});
grep.on('close', (code) => {
if (code !== 0) {
console.log(`grep process exited with code ${code}`);
}
});
Example of checking for failed spawn
:
const { spawn } = require('node:child_process');
const subprocess = spawn('bad_command');
subprocess.on('error', (err) => {
console.error('Failed to start subprocess.');
});
Certain platforms (macOS, Linux) will use the value of argv[0]
for the process title while others (Windows, SunOS) will use command
.
Node.js overwrites argv[0]
with process.execPath
on startup, so process.argv[0]
in a Node.js child process will not match the argv0
parameter passed to spawn
from the parent. Retrieve it with the process.argv0
property instead.
If the signal
option is enabled, calling .abort()
on the corresponding AbortController
is similar to calling .kill()
on the child process except the error passed to the callback will be an AbortError
:
const { spawn } = require('node:child_process');
const controller = new AbortController();
const { signal } = controller;
const grep = spawn('grep', ['ssh'], { signal });
grep.on('error', (err) => {
// This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process
options.detached
#
On Windows, setting options.detached
to true
makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.
On non-Windows platforms, if options.detached
is set to true
, the child process will be made the leader of a new process group and session. Child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.
By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess
to exit, use the subprocess.unref()
method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.
When using the detached
option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio
configuration that is not connected to the parent. If the parent's stdio
is inherited, the child will remain attached to the controlling terminal.
Example of a long-running process, by detaching and also ignoring its parent stdio
file descriptors, in order to ignore the parent's termination:
const { spawn } = require('node:child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore',
});
subprocess.unref();
Alternatively one can redirect the child process' output into files:
const fs = require('node:fs');
const { spawn } = require('node:child_process');
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');
const subprocess = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ],
});
subprocess.unref();
options.stdio
#
The options.stdio
option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin
, subprocess.stdout
, and subprocess.stderr
streams on the ChildProcess
object. This is equivalent to setting the options.stdio
equal to ['pipe', 'pipe', 'pipe']
.
For convenience, options.stdio
may be one of the following strings:
'pipe'
: equivalent to['pipe', 'pipe', 'pipe']
(the default)'overlapped'
: equivalent to['overlapped', 'overlapped', 'overlapped']
'ignore'
: equivalent to['ignore', 'ignore', 'ignore']
'inherit'
: equivalent to['inherit', 'inherit', 'inherit']
or[0, 1, 2]
Otherwise, the value of options.stdio
is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:
'pipe'
: Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on thechild_process
object assubprocess.stdio[fd]
. Pipes created for fds 0, 1, and 2 are also available assubprocess.stdin
,subprocess.stdout
andsubprocess.stderr
, respectively. These are not actual Unix pipes and therefore the child process can not use them by their descriptor files, e.g./dev/fd/2
or/dev/stdout
.'overlapped'
: Same as'pipe'
except that theFILE_FLAG_OVERLAPPED
flag is set on the handle. This is necessary for overlapped I/O on the child process's stdio handles. See the docs for more details. This is exactly the same as'pipe'
on non-Windows systems.'ipc'
: Create an IPC channel for passing messages/file descriptors between parent and child. AChildProcess
may have at most one IPC stdio file descriptor. Setting this option enables thesubprocess.send()
method. If the child is a Node.js process, the presence of an IPC channel will enableprocess.send()
andprocess.disconnect()
methods, as well as'disconnect'
and'message'
events within the child.Accessing the IPC channel fd in any way other than
process.send()
or using the IPC channel with a child process that is not a Node.js instance is not supported.'ignore'
: Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0, 1, and 2 for the processes it spawns, setting the fd to'ignore'
will cause Node.js to open/dev/null
and attach it to the child's fd.'inherit'
: Pass through the corresponding stdio stream to/from the parent process. In the first three positions, this is equivalent toprocess.stdin
,process.stdout
, andprocess.stderr
, respectively. In any other position, equivalent to'ignore'
.<Stream> object: Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the
stdio
array. The stream must have an underlying descriptor (file streams do not start until the'open'
event has occurred).Positive integer: The integer value is interpreted as a file descriptor that is open in the parent process. It is shared with the child process, similar to how <Stream> objects can be shared. Passing sockets is not supported on Windows.
null
,undefined
: Use default value. For stdio fds 0, 1, and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is'ignore'
.
const { spawn } = require('node:child_process');
// Child will use parent's stdios.
spawn('prg', [], { stdio: 'inherit' });
// Spawn child sharing only stderr.
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()
) until the child registers an event handler for the 'disconnect'
event or the 'message'
event. This allows the child to exit normally without the process being held open by the open IPC channel.
See also: child_process.exec()
and child_process.fork()
.
Synchronous process creation#
The child_process.spawnSync()
, child_process.execSync()
, and child_process.execFileSync()
methods are synchronous and will block the Node.js event loop, pausing execution of any additional code until the spawned process exits.
Blocking calls like these are mostly useful for simplifying general-purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.
child_process.execFileSync(file[, args][, options])
#
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Ifstdio[0]
is set to'pipe'
, Supplying this value will overridestdio[0]
.stdio
<string> | <Array> Child's stdio configuration. Seechild_process.spawn()
'sstdio
.stderr
by default will be output to the parent process' stderr unlessstdio
is specified. Default:'pipe'
.env
<Object> Environment key-value pairs. Default:process.env
.uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated. See caveat atmaxBuffer
and Unicode. Default:1024 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on Unix, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false
(no shell).
- Returns: <Buffer> | <string> The stdout from the command.
The child_process.execFileSync()
method is generally identical to child_process.execFile()
with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited.
If the child process intercepts and handles the SIGTERM
signal and does not exit, the parent process will still wait until the child process has exited.
If the process times out or has a non-zero exit code, this method will throw an Error
that will include the full result of the underlying child_process.spawnSync()
.
If the shell
option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
const { execFileSync } = require('node:child_process');
try {
const stdout = execFileSync('my-script.sh', ['my-arg'], {
// Capture stdout and stderr from child process. Overrides the
// default behavior of streaming child stderr to the parent stderr
stdio: 'pipe',
// Use utf8 encoding for stdio pipes
encoding: 'utf8',
});
console.log(stdout);
} catch (err) {
if (err.code) {
// Spawning child process failed
console.error(err.code);
} else {
// Child was spawned but exited with non-zero exit code
// Error contains any stdout and stderr from the child
const { stdout, stderr } = err;
console.error({ stdout, stderr });
}
}
child_process.execSync(command[, options])
#
command
<string> The command to run.options
<Object>cwd
<string> | <URL> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Ifstdio[0]
is set to'pipe'
, Supplying this value will overridestdio[0]
.stdio
<string> | <Array> Child's stdio configuration. Seechild_process.spawn()
'sstdio
.stderr
by default will be output to the parent process' stderr unlessstdio
is specified. Default:'pipe'
.env
<Object> Environment key-value pairs. Default:process.env
.shell
<string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default:'/bin/sh'
on Unix,process.env.ComSpec
on Windows.uid
<number> Sets the user identity of the process. (See setuid(2)).gid
<number> Sets the group identity of the process. (See setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:1024 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
- Returns: <Buffer> | <string> The stdout from the command.
The child_process.execSync()
method is generally identical to child_process.exec()
with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited. If the child process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child process has exited.
If the process times out or has a non-zero exit code, this method will throw. The Error
object will contain the entire result from child_process.spawnSync()
.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
child_process.spawnSync(command[, args][, options])
#
command
<string> The command to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> | <URL> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Ifstdio[0]
is set to'pipe'
, Supplying this value will overridestdio[0]
.argv0
<string> Explicitly set the value ofargv[0]
sent to the child process. This will be set tocommand
if not specified.stdio
<string> | <Array> Child's stdio configuration. Seechild_process.spawn()
'sstdio
. Default:'pipe'
.env
<Object> Environment key-value pairs. Default:process.env
.uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:1024 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on Unix, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false
(no shell).windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set totrue
automatically whenshell
is specified and is CMD. Default:false
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
- Returns: <Object>
pid
<number> Pid of the child process.output
<Array> Array of results from stdio output.stdout
<Buffer> | <string> The contents ofoutput[1]
.stderr
<Buffer> | <string> The contents ofoutput[2]
.status
<number> | <null> The exit code of the subprocess, ornull
if the subprocess terminated due to a signal.signal
<string> | <null> The signal used to kill the subprocess, ornull
if the subprocess did not terminate due to a signal.error
<Error> The error object if the child process failed or timed out.
The child_process.spawnSync()
method is generally identical to child_process.spawn()
with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited. If the process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child process has exited.
If the shell
option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
Class: ChildProcess
#
- Extends: <EventEmitter>
Instances of the ChildProcess
represent spawned child processes.
Instances of ChildProcess
are not intended to be created directly. Rather, use the child_process.spawn()
, child_process.exec()
, child_process.execFile()
, or child_process.fork()
methods to create instances of ChildProcess
.
Event: 'close'
#
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.
The 'close'
event is emitted after a process has ended and the stdio streams of a child process have been closed. This is distinct from the 'exit'
event, since multiple processes might share the same stdio streams. The 'close'
event will always emit after 'exit'
was already emitted, or 'error'
if the child failed to spawn.
const { spawn } = require('node:child_process');
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process close all stdio with code ${code}`);
});
ls.on('exit', (code) => {
console.log(`child process exited with code ${code}`);
});
Event: 'disconnect'
#
The 'disconnect'
event is emitted after calling the subprocess.disconnect()
method in parent process or process.disconnect()
in child process. After disconnecting it is no longer possible to send or receive messages, and the subprocess.connected
property is false
.
Event: 'error'
#
err
<Error> The error.
The 'error'
event is emitted whenever:
- The process could not be spawned.
- The process could not be killed.
- Sending a message to the child process failed.
- The child process was aborted via the
signal
option.
The 'exit'
event may or may not fire after an error has occurred. When listening to both the 'exit'
and 'error'
events, guard against accidentally invoking handler functions multiple times.
See also subprocess.kill()
and subprocess.send()
.
Event: 'exit'
#
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.
The 'exit'
event is emitted after the child process ends. If the process exited, code
is the final exit code of the process, otherwise null
. If the process terminated due to receipt of a signal, signal
is the string name of the signal, otherwise null
. One of the two will always be non-null
.
When the 'exit'
event is triggered, child process stdio streams might still be open.
Node.js establishes signal handlers for SIGINT
and SIGTERM
and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.
See waitpid(2).
Event: 'message'
#
message
<Object> A parsed JSON object or primitive value.sendHandle
<Handle> | <undefined>undefined
or anet.Socket
,net.Server
, ordgram.Socket
object.
The 'message'
event is triggered when a child process uses process.send()
to send messages.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
If the serialization
option was set to 'advanced'
used when spawning the child process, the message
argument can contain data that JSON is not able to represent. See Advanced serialization for more details.
Event: 'spawn'
#
The 'spawn'
event is emitted once the child process has spawned successfully. If the child process does not spawn successfully, the 'spawn'
event is not emitted and the 'error'
event is emitted instead.
If emitted, the 'spawn'
event comes before all other events and before any data is received via stdout
or stderr
.
The 'spawn'
event will fire regardless of whether an error occurs within the spawned process. For example, if bash some-command
spawns successfully, the 'spawn'
event will fire, though bash
may fail to spawn some-command
. This caveat also applies when using { shell: true }
.
subprocess.channel
#
- <Object> A pipe representing the IPC channel to the child process.
The subprocess.channel
property is a reference to the child's IPC channel. If no IPC channel exists, this property is undefined
.
subprocess.channel.ref()
#
This method makes the IPC channel keep the event loop of the parent process running if .unref()
has been called before.
subprocess.channel.unref()
#
This method makes the IPC channel not keep the event loop of the parent process running, and lets it finish even while the channel is open.
subprocess.connected
#
- <boolean> Set to
false
aftersubprocess.disconnect()
is called.
The subprocess.connected
property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected
is false
, it is no longer possible to send or receive messages.
subprocess.disconnect()
#
Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected
and process.connected
properties in both the parent and child (respectively) will be set to false
, and it will be no longer possible to pass messages between the processes.
The 'disconnect'
event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect()
.
When the child process is a Node.js instance (e.g. spawned using child_process.fork()
), the process.disconnect()
method can be invoked within the child process to close the IPC channel as well.
subprocess.exitCode
#
The subprocess.exitCode
property indicates the exit code of the child process. If the child process is still running, the field will be null
.
subprocess.kill([signal])
#
The subprocess.kill()
method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM'
signal. See signal(7) for a list of available signals. This function returns true
if kill(2) succeeds, and false
otherwise.
const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);
grep.on('close', (code, signal) => {
console.log(
`child process terminated due to receipt of signal ${signal}`);
});
// Send SIGHUP to process.
grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.
While the function is called kill
, the signal delivered to the child process may not actually terminate the process.
See kill(2) for reference.
On Windows, where POSIX signals do not exist, the signal
argument will be ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'
). See Signal Events for more details.
On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell
option of ChildProcess
:
'use strict';
const { spawn } = require('node:child_process');
const subprocess = spawn(
'sh',
[
'-c',
`node -e "setInterval(() => {
console.log(process.pid, 'is alive')
}, 500);"`,
], {
stdio: ['inherit', 'inherit', 'inherit'],
},
);
setTimeout(() => {
subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);
subprocess[Symbol.dispose]()
#
Stability: 1 - Experimental
Calls subprocess.kill()
with 'SIGTERM'
.
subprocess.killed
#
- <boolean> Set to
true
aftersubprocess.kill()
is used to successfully send a signal to the child process.
The subprocess.killed
property indicates whether the child process successfully received a signal from subprocess.kill()
. The killed
property does not indicate that the child process has been terminated.
subprocess.pid
#
Returns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is undefined
and error
is emitted.
const { spawn } = require('node:child_process');
const grep = spawn('grep', ['ssh']);
console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
subprocess.ref()
#
Calling subprocess.ref()
after making a call to subprocess.unref()
will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.
const { spawn } = require('node:child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore',
});
subprocess.unref();
subprocess.ref();
subprocess.send(message[, sendHandle[, options]][, callback])
#
message
<Object>sendHandle
<Handle> | <undefined>undefined
, or anet.Socket
,net.Server
, ordgram.Socket
object.options
<Object> Theoptions
argument, if present, is an object used to parameterize the sending of certain types of handles.options
supports the following properties:keepOpen
<boolean> A value that can be used when passing instances ofnet.Socket
. Whentrue
, the socket is kept open in the sending process. Default:false
.
callback
<Function>- Returns: <boolean>
When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()
), the subprocess.send()
method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message'
event.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
const cp = require('node:child_process');
const n = cp.fork(`${__dirname}/sub.js`);
n.on('message', (m) => {
console.log('PARENT got message:', m);
});
// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', (m) => {
console.log('CHILD got message:', m);
});
// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN });
Child Node.js processes will have a process.send()
method of their own that allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'}
message. Messages containing a NODE_
prefix in the cmd
property are reserved for use within Node.js core and will not be emitted in the child's 'message'
event. Rather, such messages are emitted using the 'internalMessage'
event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage'
events as it is subject to change without notice.
The optional sendHandle
argument that may be passed to subprocess.send()
is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message'
event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.
The optional callback
is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null
on success, or an Error
object on failure.
If no callback
function is provided and the message cannot be sent, an 'error'
event will be emitted by the ChildProcess
object. This can happen, for instance, when the child process has already exited.
subprocess.send()
will return false
if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true
. The callback
function can be used to implement flow control.
Example: sending a server object#
The sendHandle
argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:
const subprocess = require('node:child_process').fork('subprocess.js');
// Open up the server object and send the handle.
const server = require('node:net').createServer();
server.on('connection', (socket) => {
socket.end('handled by parent');
});
server.listen(1337, () => {
subprocess.send('server', server);
});
The child would then receive the server object as:
process.on('message', (m, server) => {
if (m === 'server') {
server.on('connection', (socket) => {
socket.end('handled by child');
});
}
});
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the node:net
module, node:dgram
module servers use exactly the same workflow with the exceptions of listening on a 'message'
event instead of 'connection'
and using server.bind()
instead of server.listen()
. This is, however, only supported on Unix platforms.
Example: sending a socket object#
Similarly, the sendHandler
argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:
const { fork } = require('node:child_process');
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);
// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = require('node:net').createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {
// If this is special priority...
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// This is normal priority.
normal.send('socket', socket);
});
server.listen(1337);
The subprocess.js
would receive the socket handle as the second argument passed to the event callback function:
process.on('message', (m, socket) => {
if (m === 'socket') {
if (socket) {
// Check that the client socket exists.
// It is possible for the socket to be closed between the time it is
// sent and the time it is received in the child process.
socket.end(`Request handled with ${process.argv[2]} priority`);
}
}
});
Do not use .maxConnections
on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.
Any 'message'
handlers in the subprocess should verify that socket
exists, as the connection may have been closed during the time it takes to send the connection to the child.
subprocess.signalCode
#
The subprocess.signalCode
property indicates the signal received by the child process if any, else null
.
subprocess.spawnargs
#
The subprocess.spawnargs
property represents the full list of command-line arguments the child process was launched with.
subprocess.spawnfile
#
The subprocess.spawnfile
property indicates the executable file name of the child process that is launched.
For child_process.fork()
, its value will be equal to process.execPath
. For child_process.spawn()
, its value will be the name of the executable file. For child_process.exec()
, its value will be the name of the shell in which the child process is launched.
subprocess.stderr
#
A Readable Stream
that represents the child process's stderr
.
If the child was spawned with stdio[2]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stderr
is an alias for subprocess.stdio[2]
. Both properties will refer to the same value.
The subprocess.stderr
property can be null
or undefined
if the child process could not be successfully spawned.
subprocess.stdin
#
A Writable Stream
that represents the child process's stdin
.
If a child process waits to read all of its input, the child will not continue until this stream has been closed via end()
.
If the child was spawned with stdio[0]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stdin
is an alias for subprocess.stdio[0]
. Both properties will refer to the same value.
The subprocess.stdin
property can be null
or undefined
if the child process could not be successfully spawned.
subprocess.stdio
#
A sparse array of pipes to the child process, corresponding with positions in the stdio
option passed to child_process.spawn()
that have been set to the value 'pipe'
. subprocess.stdio[0]
, subprocess.stdio[1]
, and subprocess.stdio[2]
are also available as subprocess.stdin
, subprocess.stdout
, and subprocess.stderr
, respectively.
In the following example, only the child's fd 1
(stdout) is configured as a pipe, so only the parent's subprocess.stdio[1]
is a stream, all other values in the array are null
.
const assert = require('node:assert');
const fs = require('node:fs');
const child_process = require('node:child_process');
const subprocess = child_process.spawn('ls', {
stdio: [
0, // Use parent's stdin for child.
'pipe', // Pipe child's stdout to parent.
fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
],
});
assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
The subprocess.stdio
property can be undefined
if the child process could not be successfully spawned.
subprocess.stdout
#
A Readable Stream
that represents the child process's stdout
.
If the child was spawned with stdio[1]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stdout
is an alias for subprocess.stdio[1]
. Both properties will refer to the same value.
const { spawn } = require('node:child_process');
const subprocess = spawn('ls');
subprocess.stdout.on('data', (data) => {
console.log(`Received chunk ${data}`);
});
The subprocess.stdout
property can be null
or undefined
if the child process could not be successfully spawned.
subprocess.unref()
#
By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess
to exit, use the subprocess.unref()
method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.
const { spawn } = require('node:child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore',
});
subprocess.unref();
maxBuffer
and Unicode#
The maxBuffer
option specifies the largest number of bytes allowed on stdout
or stderr
. If this value is exceeded, then the child process is terminated. This impacts output that includes multibyte character encodings such as UTF-8 or UTF-16. For instance, console.log('中文测试')
will send 13 UTF-8 encoded bytes to stdout
although there are only 4 characters.
Shell requirements#
The shell should understand the -c
switch. If the shell is 'cmd.exe'
, it should understand the /d /s /c
switches and command-line parsing should be compatible.
Default Windows shell#
Although Microsoft specifies %COMSPEC%
must contain the path to 'cmd.exe'
in the root environment, child processes are not always subject to the same requirement. Thus, in child_process
functions where a shell can be spawned, 'cmd.exe'
is used as a fallback if process.env.ComSpec
is unavailable.
Advanced serialization#
Child processes support a serialization mechanism for IPC that is based on the serialization API of the node:v8
module, based on the HTML structured clone algorithm. This is generally more powerful and supports more built-in JavaScript object types, such as BigInt
, Map
and Set
, ArrayBuffer
and TypedArray
, Buffer
, Error
, RegExp
etc.
However, this format is not a full superset of JSON, and e.g. properties set on objects of such built-in types will not be passed on through the serialization step. Additionally, performance may not be equivalent to that of JSON, depending on the structure of the passed data. Therefore, this feature requires opting in by setting the serialization
option to 'advanced'
when calling child_process.spawn()
or child_process.fork()
.